By the time this demo was made, my animation script for all game mechanics was complete. During alpha I played a major role in designing the layout and style of each level, and as we neared Beta I helped with the refinement of geometry, AI, and level script. This video was made as a demo for E3, but by the time of the show, the level was bug free enough to be used as a playable demo for our Atari booth and investors. A few monts later, the project was cancelled.